** INTRODUCTION ** Title : Assault On Pelham 123. Version : 1.0 Date : 13th May 2000. Filename : cs_pelham123.bsp Filesize : 5.1mb, or thereabouts. Author : Kevin Edwards, my Half-Life alias is Gustavo. Home Page : http://www.planethalflife.com/gustavo Email Address (gaming) : gustavo@planethalflife.com Email Addess (work) : kevin.edwards@warthog.co.uk ICQ : 10393836 (auth required). ABOUT THE MAP/ME: Assault On Pelham 123 is my 30th FPS map (and 3rd for Counter-Strike.) To play this map you need to have installed the Counter-Strike mod add-on for Half-Life. You can download CS at www.counter-strike.net Previous maps... 01. Penitentiary (HL deathmatch, released 5-March-1999). 02. Maximillian (HL teamplay/deathmatch, 15-May-1999). 03. Maximal (TFC, 8-July-1999). 04. Mad Bucking Fastards (HL deathmatch, 27-July-1999). 05. Talos (HL deathmatch, 3-August-1999). 06. C4 (Action HL, 16-September-1999). 07. TNT (HL deathmatch, 23-October-1999). 08. Orbital (TFC, 31-December-1999). 09. Jaw Breaker (HL deathmatch, 20-January-2000). 10. Corps68 (TFC, 26-January-2000). 11. The Bone Collector (HL deathmatch, 2-February-2000). 12. Jaw Operation (OP4 deathmatch, 2-February-2000). 13. The Jaw Action (Action HL, 2-February-2000). 14. Bone Action (Action HL, 4-February-2000). 15. Bone Operation (OP4 deathmatch, 4-February-2000). 16. Eliminator Jnr (HL deathmatch/teamplay, 19-February-2000). 17. Nostromo (TFC, 24-February-2000). 18. Eliminator AHL (Action HL, 26-February-2000). 19. Eliminator OP4 (OP4 deathmatch, 4-March-2000). 20. Sulaco (HL teamplay, 8-March-2000). 21. Total Annihilation (HL deathmatch/teamplay, 11-April-2000). 22. Burning Hate (HL deathmatch, 9-May-2000). 23. Black Hole Sun (HL teamplay, 26-May-2000). 24. Leadworks (HL deathmatch, 8-July-2000). 25. Afghanistan (Counter-Strike Bomb/Defuse, 31-August-2000). 26. Afghanistan (Counter-Strike Hostage Rescue, 17-October-2000). 27. Burning Hate (OP4 deathmatch, 22-October-2000). 28. Leadworks (OP4 deathmatch, 22-October-2000). 29. Red Giant (OP4CTF, in beta stage). Who am I? I'm 25 yrs old, English, and currently work full-time as a level/mission designer for UK-based video games developers Warthog (www.warthog.co.uk) CREDITS TO: 1) Valve/Sierra. 2) The Counter-Strike team for their great mod. 3) The Zoner compiling tools v2.5. seanc@gearboxsoftware.com 4) Textures credit: the creators of the official texture wads included in Counter-Strike. 5) Textures credit: a few from each of the awesome PC games Swat3, Deus Ex, and Kingpin. Buy them if you haven't already done so. Please refrain from playing this map until you have. 6) Textures credit: the 'megawad' textures, compiled by Cremator. 7) Steve "Salamander" MacCullum for the police cars & textures. Used with permission. Email; steve-mc@home.net 8) An unknown author for the burnt out cars (which I altered to suit, and added the fires.) 9) Records, for salvation from radio/tv hell. ** NOTES ** INFLUENCES: 1) The 1970's movie "The Taking Of Pelham 123", with Walter Mattheau. The idea of a subway hostage situation with hostages actually held in the train carriages, Police/Swat outside, and running along darkened train tunnels, came from this great movie. 2) The 1970's movie "Assault On Precinct 13", directed by John Carpenter, a particular favourite of mine. The idea of a seige taking place from all sides on one standalone building came from this movie. 3) The amazing Ion Storm PC game "Deus Ex", particularly those missions with large exterior open spaces surrounding the buildings that the player has to assault, with a choice of several possible breach points. Put the three above influences together and you have "Assault On Pelham 123", a non-linear map with several routes to attack from/defend, set in a subway station and surrounding open exterior area. Terrorists have taken control of subway station Pelham 123, which was scheduled to close down that same night, and have seized hostages with minimal resistance. Shootouts with armed police followed for several hours, with the Terrorists barricading themselves into Pelham 123, placing C4 charges in the subway to cause landslides. The Counter-Terrorist squad have now been called in, with orders for a full breach. NOTES: - Two sets of "maintainance doors" are locked by padlocks. Shoot the padlocks to open the doors. - A security camera system is available to help the Terrorists defend the building. The camera systems are located in two areas; one cluster beside the Terrorist spawn area (containing cameras that overlook the map exteriors) and a second cluster on ground level (containing cameras that overlook the map interiors.) The Terrorists can reach both clusters before the CT's, but if the camera system falls into the hands of the Counter-Terrorists, they can use it to help their attack. - All wooden boards covering windows can be shot-through, as can all openable doors. - Hostage rescue zones are placed immediately outside all exits of Pelham station. The Counter-Terrorists don't have to guide the hostages all the way back to the CT spawn point, just to an exterior area. - If both teams rush straight away at the beginning of a round, the Terrorists can reach *any* entrance to the building at least a few seconds *before* the Counter-Terrorists reach them. On the other hand, the CT's can exit the warehouse via either exit *before* the T's can get outside the building. This ensures the T's get a chance at securing & defending any entrance into the building, whilst the CT's have a chance to secure the area outside the warehouse & assault any of the entrance points without the fear of not making it out of the warehouse in one piece. ** CONSTRUCTION ** Base : Created from scratch. Editor(s) used : Worldcraft v2.1 & v3.3 Build Time : Around 80 hours, spread over NINE months. Compile Time : ~30 minutes. Build & compile machine : Athlon 650mhz, 256mb PC100 ram, Elsa Gladiac GeForce2 GTS 32mb, WindowsME. Compile settings : (via a batch file) Nothing special, apart from Zoner's hlrad using the switches -chop 128 -scale 1.25 -gamma 0.45, and Zoner's hlcsg adding the custom textures into the bsp. ** PERMISSIONS ** Authors MAY NOT use this level as a base to build additional levels. The map file cs_pelham123.bsp can be distributed as long as it is free of charge AND is accompanied by BOTH the cs_pelham123.txt & cs_pelham123_readme.txt text files.